What we're building in H2 2026
A look at where IMME is headed in the second half of 2026: new products, expanded services, and what the team is most excited about.
Launches, milestones, events, and updates from the IMME team.

Olympr is a live data dashboard for Australian skilled migration. Why we built it, what it does, and what it taught us about data products.
A client came to us with a clean brief, a tight budget, and six weeks. Here is how we scoped, designed, and shipped a fully functional B2B analytics dashboard, on time.
Two years ago we opened for business. Here is what we shipped, and what we learned about what a small studio can actually do.

Word Sus Mobile has launched on the App Store and Google Play. Cross-platform play, touch-optimised controls, and quick sessions. Take the game anywhere.

Celebrate the holidays with free unlimited pack claims through Boxing Day. Plus, get an early look at our new quest system.

Category Clash brings competitive team-based gameplay with strategic word category selection. Alpha is open to all players with 10+ matches.

Free claim packs, exclusive Halloween avatars, and spooky seasonal content have arrived. Log in to claim yours.
AI is not a feature we bolt on. It is a design constraint we start with. Here is what that looks like in practice across our products and client work.

After two years of client work, we have noticed the same traits in the projects that go well. None of them are about budget or industry. They are about how people think.
MITPO started as an internal tool for managing AI model calls across our client projects. It's now a standalone platform. Here's how it happened.
After a year of project-based design work, we made our first full-time design hire. The decision process and what we were actually looking for.
We share our process, our stack, our failures, and our decisions openly. Not as a marketing strategy, but because we think it makes the work better.
React, React Native, Supabase, and a few other tools we reach for constantly. What we use, why, and where we deviate.

Core UI flows are complete. We are moving into performance tuning and preparing for closed beta in early 2025.
Eight months after launching Word Sus, we hit 10,000 active players. A quick look at how we got here and what it means for where we are going.

Spooky themes, Halloween word packs, and free Halloween avatars have arrived. Our first major seasonal event.

Six months in, Word Sus has a real player base, we have shipped client work, and we have a clearer sense of what IMME actually is.

From Figma concept to live multiplayer game: the decisions, constraints, and lucky breaks behind our first major product launch.
We're a small Australian product studio. We build apps, games, SaaS tools, and web products for founders and lean teams. Here's who we are.